ı am trying to make some height bumps patterns on my object. I create a empty layer. choose an alpha. Disable all other maps but height and normal. everything works fine at first but af
![]([IMG]http://i63.tinypic.com/bgnxiv.jpg[/IMG])
ter putting a few patterns sometime SP creates some stupid black areas on texture randomly.
![]([IMG]http://i63.tinypic.com/bgnxiv.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/g6/03cbxwbr17t1.jpg](https://us.v-cdn.net/5021068/uploads/editor/g6/03cbxwbr17t1.jpg)
Replies
I'm guessing if you disable the normal channel the black spot will be gone?
*Also note that on my previous post I mentioned that it only affect tri planar projection, but it seems like sometime even uv projection give the same error even though the chances are pretty small..